At or beyond Level 23, Zelos will learn Light Spear.Īt or beyond Level 15, Zelos will learn Double Demon Fang (if T-type) xor Fierce Demon Fang (if S-type).Your IP address has been temporarily blocked due to a large number of HTTP requests.If T-type, Use Double Demon Fang and Victory Light Spear at least 50 times each.Īt or beyond Level 43, Zelos will learn Victory Light Spear (if T-type) xor Light Spear Cannon (if S-type).If S-type, Use Fierce Demon Fang and Light Spear Cannon at least 50 times each.Clear the Tower of Salvation in Tethe'alla.Īt or beyond Level 49, Zelos will learn Demon Spear.While in overlimit and with HP below 16%, use Demon Spear to activate his other Mystic Arte, Shining Binds.At the end of the first fight that Zelos uses Shining Binds, Zelos will learn Judgment.If there is one genre of games that has been weak on the GameCube it is most defiantly RPG’s. Many gamers are deterred by the Final Fantasy style turn based systems and plentiful random battles - there is just not enough action.īack in early 2004, Namco announced their new addition to the Tales series of games: Tales of Symphonia. Tales of symphonia colette t and s series# This was a surprise entry that appeared in the Cube's barren RPG section. Namco are most commonly associated with arcade games, but this was a step in the opposite direction a step that proved to be a groundbreaking Gamecube RPG. The story starts off in the home village of the main character Lloyd and his friends Colette and Genis. The focus of the game, however is not Lloyd - Colette his friend has the major role. She is the chosen one who will regenerate the weakening world and save it, and Lloyd and Genis are her guardians. Regeneration is the way of refreshing the world with mana (energy/life essence). Legend says there was once a great tree which provided all mana and kept the world in harmony. This tree was destroyed in a great war a long time ago when mana machines drained its power. It is up to Colette to quest around the world in the hope of gaining the power of the spirits and finally replenish the mana of the world. But when life in your peaceful little village is disturbed you realise the path to regeneration will be a hard one (didn’t see that coming). The appeal of Tales of Symphonia is that it’s an active combat RPG: you don’t have the static menus from which you choose your attacks in turn. Instead you move about and use attacks from a combination of shortcut commands. Movement is limited to a linear path (left or right), though in this case linear does not mean limiting. When you get into battle most of the time you control Lloyd, whilst the other characters are all AI…AI that works! You have the option to create shortcut keys for allies moves, so at the press of a button you can get Colette to unleash an awesome mana attack or heal. You can dodge, jump and block enemy attacks with your skill and unleash wicked combinations when they are most vulnerable. This style of battling makes the combat anything but static: you can't zone out and just press attack because this game keeps you on your toes. Those who have 3 friends can let them participate in the battles, taking over from the AI. The story is stricly one player it's just the battles your mates can help in. The "tale" is long and full of hidden dialogue - expect a barrage of emotions and twists 'til the very last second. As expected from an RPG you will feel for the characters as they develop some are a deep mystery until events about their past are told. Many are told in the main story but others you will have to seek out yourself like the "Skits" and side missions. Skits are little rings of light that appear on the world map and activating these sparks conversations between the characters. Tales of symphonia colette t and s series#.Tales of symphonia colette t and s full#.
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