Smaller resolution games like gba pokemon don't really have to do that because you'll only see a small portion of the map on your screen, but are more prone to feeling cramped and overwhelming if you add too many decorations on the screen. Only start mapping in the editor once you're sure it won't need heavy modifications down the line, as a general rule.Īn interestings mapping style is dependent on the resolution of your game too.īigger resolutions like 1280x720 need to make sure surroundings are not boring because you'll see more of the map on screen. Or in the case that you come up with a new map design idea, you can just edit your ms paint draft instead of wrestling the mapping editor of your painstakingly polished map. Planning drafts before doing the actual mapping in the editor and leaving them in a folder somewhere to revisit later will save you time and avoid having to completely scrap a map you're unsatisfied with because the idea seemed cool but the execution ended up lackluster. I'm not perfect at this lol, which is why I have a draft to compare with as I go. Or that 2 cliffs on the map are on the same plane while another is higher. This also makes it easier to keep the "tile heights" (like 3 tiles tall for one ledge, but 5 tiles tall for another ledge) for mountain cliffs etc consistent, and you'll be less likely to forget that that ledge is actually 4 tiles tall, not 3 for example. It also feels like you are mapping into a “fog of war” without a prior draft to reference as you go lol. You don't really want to go in blind, fully polishing a map then playtesting it to find that there's too much empty space, feels too small and takes like 5 seconds to get from one end to the other, or realize that you want to adjust some portions of the map walls but it'll be a pain because all the decorations are in the way. I usually draft my maps in paint before going into the editor. This tutorial doesn't cover autotiles, I don't really use them since I prefer more detail with manual mapping. This may or may not be more advanced as it assumes you know some of the basics of the map editor. Hello! I made a little guide on mapping techniques I use.
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